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Open Book Animation

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Collection of free HTML and CSS book effect code examples: 3d, animation, flip, layout, etc. Update of September Demo image: Book Opening Animation. Learn how to create an iOS book open animation including page flips, with custom collection views layout and transitions. In this two-part tutorial series, you’ll develop a nifty iOS book open animation and page flip animation similar to Paper by FiftyThree: This tutorial is for. Animated Open Book Effect (Download & see). 1. 1 THANK YOU From Authors, ( Group 8) 12 She fulfil her dreams with the help of her friend.


I do not know if this is even a project to be done in After Effects which I have never used or something else like Blender. I am looking to do a small animated intro-- akin to the old book intros of Disney-- where there is a small scene with a camera zoom into the book as it flips open with some moving objects in the background.

There seems to be lots of people selling these sorts of templates. Unfortunately, none of them quite hit the mark for the intended scenario in regards to the scene, textures, and camera movements ; additionally, I have been unsuccessful in finding the right tutorials to figure out how to do it myself.

All I have extrapolated at this point is that most of these sort of things utilize assets from other programs. What program s would be best for my endeavors, and would you happen to have any recommended tutorials or learning materials that I could peruse to figure out how to achieve this effect? Show 2 replies Rick Gerard Nov 13, PM in response to I'll get it eventually If you create a book using Blender you can texture map a different image on each page and have them act like the real pages of a book when they flip.

You can do that in about any 3D app but Blender is a free open source app that does an amazingly good job of creating and animating in 3D.

How to make an animating page turn and a book in Maya

The only real downside is that the UI is unlike any other 3D app. The upside is that you only have to spend the time to learn how to do that. If you are new to Blender expect to spend most of your free time for two or three good weeks to get proficient enough to create the book and the camera move. After Effects, natively, can also create pages that bend using the C4D rendering engine.

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Lighting is not as straightforward as it would be in a 3D app and shadows require some really fancy fiddling to pull off. The technique is pretty much the same.

You create an image for a page then you animate it. The difference is that there is no physics engine in AE that will do most of the animating for you.

How to build an animating book and page turn in Maya

If you want to invest some money you can get a couple of 3rd party plug-ins that will help you create really good looking 3D animations in After Effects.

BookViewController vc.

Build and run your app; you'll notice now that the book in the center of the view is always the one that opens. You're done with BooksLayout.

It's time to make the on-screen book more realistic, and let the user flip the pages in the book! Book Flipping Layout Here's the final effect you're shooting for: Now that looks more like a book! Next, right-click the Layout folder and select New File Just as before, your book collection view needs to use the new layout. Select the collection view and set the Layout to Custom.

Grab the number of pages in the current book. Enable paging; this lets the view scroll at fixed multiples of the collection view's frame width rather than the default of continuous scrolling.

Still in BookLayout. The height of the content will always stay the same, but the overall width of the content is the number of items — that is, pages — divided by two multiplied by the screen's width. The reason you divide by two is that book pages are double sided; there's content on both sides of the page. Loop through all the items pages in the collection view. For each item in the collection view, create an NSIndexPath.

Grab the attribute for the current indexPath. Add the attributes to your array. Return all the cell attributes. The ratios on the diagram range from Well, imagine a book laid out on a table, with the spine representing 0.

When you turn a page from the left to the right, the "flipped" ratio goes from Therefore, you can represent your page flipping with the following ratios: 0. Note that since angle rotation is counterclockwise, the sign of the angle will be the opposite of the sign of the ratio.

The only variable that changes is the collection view's content offset in the x direction. Taking each commented section in turn: Calculate the page number of a page in the book — keeping in mind that pages in the book are double-sided.

Multiplying by 0. Calculate the ratio based on the weighted percentage of the page you're turning.

Opening Old Book Animation

You need to restrict the page to a ratio between the range of Once you've calculated the ratio, you'll use it to calculate the angle of the turning page. This means that the page is to the right of the book's spine. A page turn to the right is counterclockwise, and pages on the right of the spine have a negative angle.

Recall that the ratio you defined is between If the current page is odd, the page is to the left of the book's spine.

A page turn to the left is clockwise, and pages on the left side of the spine have a positive angle. Add a small angle to each page to give the pages some separation. Return the angle for rotation.


Once you have the angle, you need to transform each page. Now it's time to apply the rotation. Now that you have all the helper methods set up, you are finally ready to create the attributes for each cell. Set the frame of the attribute using the getFrame method you created to ensure it's always aligned with the book's spine.

Calculate the ratio of an item in the collection view using getRatio, which you wrote earlier. Check that the current page is within the ratio's threshold. If not, don't display the cell. For optimization purposes and because of common sense , you won't display the back-side of a page, but only those that are front-facing — except when it's the book's cover, which you display at all times.

Apply a rotation and transform with the given ratio you calculated.

Check if indexPath is the first page. If so, make sure its zIndex is always on top of the other pages to avoid flickering effects.

Build and run your app, open up one of your books, flip through it and The pages seem to be anchored in their centers — not at the edge! As the diagram shows, each page's anchor point is set at 0. Can you tell what you need to do to fix this?The ratios on the diagram range from You can download the completed project from Part 1 that contains all the source code. If not, don't display the cell. As the diagram shows, each page's anchor point is set at 0.

Pages has two different sides but in 3D shaders work on both sides at the same time.